From news-rocq.inria.fr!univ-lyon1.fr!oleane!tank.news.pipex.net!pipex!lade.news.pipex.net!pipex!news00.sunet.se!sunic!news.sprintlink.net!in1.uu.net!spcuna!news.stormking.com!bezzi@iol.it Wed Oct 4 12:07:23 1995 Article: 2468 of rec.games.corewar Path: news-rocq.inria.fr!univ-lyon1.fr!oleane!tank.news.pipex.net!pipex!lade.news.pipex.net!pipex!news00.sunet.se!sunic!news.sprintlink.net!in1.uu.net!spcuna!news.stormking.com!bezzi@iol.it From: Beppe Bezzi Newsgroups: rec.games.corewar Subject: Jack in the box Date: 3 Oct 1995 12:00:45 -0400 Organization: Storm King Ind. Inc. Lines: 339 Sender: server@news.stormking.com Distribution: world Message-ID: <199510031635.RAA00528@iol-mail.iol.it> Reply-To: bezzi@iol.it NNTP-Posting-Host: valhalla.stormking.com Originator: corewar-l@stormking.com X-Mailer: Windows Eudora Light Version 1.5.2 While making the new version of Brain Wash, not yet on hill, I were testing various modules to use stand alone or inserted in the warrior. A bit discouraged for not making a paper good enough against the many scanners, I tried submitting my still not satisfactory one, switched with Tornado in very simple, play safe, strategy: stay with wins or ties, change if you lose. Results have been much better than espected, I found myself near top of the hill, reaching it, first time in my career, with a few improvements :-) Sometimes simple thing are the best. The only things worth noting in the warrior are: the use, in the paper module, of a number of processes above the one required. I'm not sure why it works, but using the right number the score decreases. May be the good old Marcia Trionfale needed a bit of steroid doping to feel jounger :-) the dat 1,1 bomb, launched in streams to slow down warriors using djn streams, like Cmp scanners and old Torch, and to kill forward running clears. Following are results and code for you to enjoy; the values I put in EQUs are obviously false, but don't change warrior behaviour. Now I hope others will publish their warriors; published ones are very few in the hill; stone test will follows as soon as he goes out of test status. -Beppe Bezzi Gaudeamus igitur... ;--------------------- ;redcode-94 ;name Jack in the box ;author Beppe Bezzi ;strategy Marcia Trionfale 1.3 with Tornado ;strategy popping up if confronted by a scanner ;kill Jack ;assert CORESIZE == 8000 org think PIN 0 ;or something larger _RES equ #0 _STR equ #111 ;Not that obviously step equ 85 count equ 533 away equ 4000 ;+- 3000 locations A0 equ 3488 A1 equ 1860 A2 equ 3740 AA0 equ 3620 AA1 equ 1270 AA2 equ -350 marcia spl starta, <1000 ;activate body n. 2 spl 1, <300 ;\ spl 1, <600 ;-\ generate 16 spl 1, <500 ;-/ parallel processes spl 1, <400 ;/ silk spl @0, }A0 ;split mov.i }-1, >-1 ;copy mov.i bomb1, >123 ;bombing silk2 spl @0, }A1 ;split mov.i }-1, >-1 ;copy mov.i bomb1, >1001 ;bombing mov.i bomb , }2042 ;A-indirect bombing mov.i {silk2, A2 ;jmp new copy bomb dat.f >2667, >5334 ;anti-imp bomb bomb1 dat >1, }1 ;anti clear and djn stream bomb for 12 dat 0,0 rof think res ldp.ab _RES, #0 str ldp.a _STR, str1 ;load strategy in use sne.ab #0, res ;check result lost add.a #1, str1 ;lost change mod.a #2, str1 ;secure result win stp.ab str1, _STR str1 jmp @0, tornado dat 0, marcia for 12 dat 0,0 rof tornado mov bm, djmp+away+31 mov bd, djmp+away+32 mov *tptr, @tptr mov {tptr, -1 ;copy mov.i bomba1, >113 ;bombing silk2a spl @0, }AA1 ;split mov.i }-1, >-1 ;copy mov.i bomba, >1001 ;bombing mov.i bomba1, }2042 ;A-indirect bombing mov.i {silk2a,AA2 ;jmp new copy bomba dat.f >2667, >5334 ;anti-imp bomb bomba1 dat >1, }1 ;anti clear bomb end Subject: 94 : Jack in the box challenge results Program "Jack in the box" (length 97) by "Beppe Bezzi" (contact address "bezzi@iol.it"): has challenged the ICWS '94 Draft hill. Program "Eureka!" (length 100) by "Maurizio Vittuari" (contact address "pan0178@comune.bologna.it"): ;strategy No limits to Phantasy... Jack in the box wins: 9 Eureka! wins: 16 Ties: 75 Program "Thermite 1.0" (length 99) by "Robert Macrae" (contact address "nobody"): ;strategy Quick-scan -> incendiary bomber. Jack in the box wins: 32 Thermite 1.0 wins: 35 Ties: 33 Program "Torch t18" (length 93) by "P.Kline" (contact address "PDK@ADMIN.DRAKE.EDU"): ;strategy very rapid incendiary bombing, core-clear & gate ;strategy t18: reinstated boot & decoy ;strategy t18: use jmz not djn for spl/mov bombing! Jack in the box wins: 30 Torch t18 wins: 35 Ties: 35 Program "Phq" (length 100) by "Maurizio Vittuari" (contact address "pan0178@comune.bologna.it"): ;strategy New version! This one likes brainwashes... Jack in the box wins: 9 Phq wins: 9 Ties: 82 Program "Jack in the box" (length 97) by "Beppe Bezzi" (contact address "bezzi@iol.it"): ;strategy Marcia Trionfale 1.3 with Tornado ;strategy popping up if confronted by a scanner ;strategy v 11 Jack in the box wins: 46 Jack in the box wins: 43 Ties: 11 Program "TR" (length 100) by "Maurizio Vittuari" (contact address "pan0178@comune.bologna.it"): ;strategy We're testin'... Jack in the box wins: 9 TR wins: 16 Ties: 75 Program "Brain Vamp" (length 100) by "B.Bezzi, M.Paulsson" (contact address "bezzi@iol.it"): ;strategy Brainwash + myVamp ;strategy v 14 Jack in the box wins: 35 Brain Vamp wins: 35 Ties: 30 Program "Simple Ptest" (length 100) by "M R Bremer" (contact address "bremermr@ecn.purdue.edu"): ;strategy playing that p-space magic ;strategy simple switching--lame components ;strategy I'll have something better after these my exams Jack in the box wins: 40 Simple Ptest wins: 33 Ties: 27 Program "Agony II" (length 99) by "Stefan Strack" (contact address "stst@idnsun.gpct.Vanderbilt.Edu"): ;strategy Small-interval CMP scanner that bombs with a SPL 0 carpet. ;strategy This is the good old '88 Agony with some '94 enhancements: ;strategy - boots off decoy to delay (quick)scanners; erases boot pointer ;strategy - optimized decoy to avoid self-triggering for more than 6000 cycles ;strategy Submitted: Sun Jul 31 14:48:08 CDT 1994 Jack in the box wins: 59 Agony II wins: 30 Ties: 11 Program "Bevo! v.1d" (length 12) by "John Wilkinson" (contact address "jwilkinson@mail.utexas.edu"): ;strategy Scanner based on Rave, but much better against papers now. Jack in the box wins: 64 Bevo! v.1d wins: 29 Ties: 7 Program "myVamp v3.5" (length 100) by "Paulsson" (contact address "mpn@ifm.liu.se"): ;strategy v3.0 new coreclear to get imps. ;strategy v3.1 oops forgot that djn is a conditional jump. ;strategy v3.2 boots of decoy ;strategy v3.5 ran mopt for the first time. ;strategy Submitted: 22 september 95 Jack in the box wins: 56 myVamp v3.5 wins: 36 Ties: 8 Program "Fun v.g2d2" (length 89) by "John K. Wilkinson" (contact address "jwilkinson@mail.utexas.edu"): ;strategy Using pspace to find best attacker. ;strategy v.f2 Now includes Bevo, instead of Rave. ;strategy v.g2c I'm using another switch, and a better ;strategy Juliet/Cannonade killer. ;strategy v.g2d2 Same switch, but with a better Bevo. Jack in the box wins: 40 Fun v.g2d2 wins: 16 Ties: 44 Program "Fun v.f" (length 84) by "John K. Wilkinson" (contact address "jwilkinson@mail.utexas.edu"): ;strategy Using pspace to find best attacker. ;strategy v.f Major changes... :) Jack in the box wins: 48 Fun v.f wins: 25 Ties: 27 Program "test" (length 100) by "Anders Ivner" (contact address "d91andiv@und.ida.liu.se"): Jack in the box wins: 62 test wins: 32 Ties: 6 Program "Armory - A5" (length 93) by "Wilkinson" (contact address "jwilkinson@mail.utexas.edu"): ;strategy use pspace to go to battle ;strategy v 5 - well, I'm still losing to Brain Wash... I may still ;strategy have a pcode bug. :/ ;strategy Major changes. Hoping for more wins, and less ties... Jack in the box wins: 22 Armory - A5 wins: 5 Ties: 73 Program "Brain Wash 11" (length 100) by "Beppe Bezzi" (contact address "bezzi@iol.it"): ;strategy headache, bad thoughts, combat stress ? ;strategy you need a good Brain Wash :-) ;strategy v 11 little changes Jack in the box wins: 37 Brain Wash 11 wins: 23 Ties: 40 Program "Die Hard" (length 90) by "P.Kline" (contact address "PDK@ADMIN.DRAKE.EDU"): ;strategy minimal kill+, maximal survival Jack in the box wins: 0 Die Hard wins: 1 Ties: 99 Program "pStone" (length 97) by "P.Kline" (contact address "PDK@ADMIN.DRAKE.EDU"): ;strategy switching stone&clear with diehard ;strategy (hide under rock until it's safe to come out) Jack in the box wins: 4 pStone wins: 3 Ties: 93 Program "Taking Names" (length 98) by "P.Kline" (contact address "PDK@ADMIN.DRAKE.EDU"): ;strategy sne.x/seq.x scanner using spl-spl-jmp bomb ;strategy and continuous forward-clear ;strategy added decoy Jack in the box wins: 54 Taking Names wins: 40 Ties: 6 Program "theMystery1.5" (length 69) by "Paulsson" (contact address "mpn@ifm.liu.se"): ;strategy How does Die Hard work? (this way maybee?) ;strategy Looking gooood, could it be somthing that begins ;strategy with an i and ends with p? Jack in the box wins: 1 theMystery1.5 wins: 1 Ties: 98 Program "Jack in the box" (length 97) by "Beppe Bezzi" (contact address "bezzi@iol.it"): ;strategy Marcia Trionfale 1.3 with Tornado ;strategy popping up if confronted by a scanner Jack in the box wins: 37 Ties: 26 Your overall score: 142.285714 Jack in the box has been pushed off the ICWS '94 Draft hill. The current ICWS '94 Draft hill: # %W/ %L/ %T Name Author Score Age 1 33/ 24/ 43 Jack in the box Beppe Bezzi 142 1 .....