Article 1407 of rec.games.corewar: Newsgroups: rec.games.corewar From: stst@vuse.vanderbilt.edu (Stefan Strack) Subject: R.I.P. Sucker 4 Message-ID: Sender: news@vuse.vanderbilt.edu Nntp-Posting-Host: necs Organization: Vanderbilt University School of Engineering, Nashville, TN, USA Date: Wed, 21 Oct 1992 01:06:32 GMT Lines: 136 Cruely killed off at the, admittedly, ripe old age of 949, what follows is the code to "Sucker 4". It's been so long since I wrote it that I barely remember how it works :-). It is a simple self-splitting vampire; changed constants at some launch code/decoy are the differences to "Sucker 3", which (I believe) I posted a while back. Cheers, Stefan ;redcode ;name Sucker 4 ;author Stefan Strack ;strategy Self-splitting, pattern-bombing vampire ;strategy 2: with confusion ;strategy 3: much denser, mod-2 bomb-pattern; no spacer ;strategy 3.1: avoids prematurely dropping into clear-mode ;strategy 4: spacer/bootstrap; changed bomb increment; tracer-proof ;strategy Submitted: @date@ AWAY equ 4000 ;mirrors boot template mark equ start+39 ;------ bootstrap main bombing loop and slave pit without spacers boot mov loop+2,@ptr1 mov loop+1,