Article 2242 of rec.games.corewar: Newsgroups: rec.games.corewar Path: hellgate.utah.edu!dog.ee.lbl.gov!agate!usenet.ins.cwru.edu!howland.reston.ans.net!vixen.cso.uiuc.edu!newsrelay.iastate.edu!dunix.drake.edu!acad.drake.edu!pk6811s From: pk6811s@acad.drake.edu Subject: Vagabond source Message-ID: <1993Nov5.145500.1@acad.drake.edu> Lines: 135 Sender: news@dunix.drake.edu (USENET News System) Nntp-Posting-Host: acad.drake.edu Organization: Drake University, Des Moines, Iowa, USA Date: Fri, 5 Nov 1993 20:55:00 GMT Here's the current version of Vagabond (now I'll have to start using version numbers :-). Since I described it in _Push Off_ some changes have been made. First, I only boot one copy of paper into core, and use the original source as the second copy. Then, forget that and start some antivamp code instead of the unbooted paper. The antivamp copies lots of small antivampire bombers into core - if it gets that far it is sure to kill the pit and then the vampire. I also added a long 'MOV 0,2667' decoy to foil Iron Trap and any other 2667-imp specific strategies. ;redcode ;name Vagabond ;kill Vagabond ;author P.Kline ;strategy stone & replicator ala 'Smooth Noodle Map' ;strategy using multi-process imp-killing paper and back-up core-clear ;strategy with some decent anti-vamp and a 'mov 0,2667' decoy ; boot a paper into core ; boot the stone into core ; after so many loops through stone, start paper and anti-vamp launcher step equ 239 sboot equ -2100+2 pxw equ pxav-100 start mov