;redcode-94 ;name pScout ;author David Moore ;assert 1 ;strategy use a vampire to find opponent's pspace location Pstore equ 123 step equ 1445 ; multiple of 5 fang jmp t1-(5+step), 5+step vamp mov @0, @fang add t1, fang jmz.a vamp, t2 ; know when opponent is trapped jmz.b #0, t2 ; search for last nonzero pspace stp.ab t2, #Pstore ; capture the prize! t1 spl #-step, #step t2 ldp.ab #0, #0 t3 dat {0, 0 end vamp